Damien's Contribution


Role: Artist

I was in charge with the art aspect of the game. I built off the white box outline and created the map. I used online assets from the unity asset store to help decrease the amount of work I had to do. 

3D Model:

I went into Maya and created some glacier models for the game. I put material colors on them, then exported the models to the Unity build.

Glaciers

Particle Effects:

I created a portal asset from Unity's particle system. The snow was also created from the particle system built in Unity.


Overall:

I was please how I got the level looking at the end of the deadline. Every single ice rock I placed was important to materializing our theme of "Ice Age".


Get Time Freeze

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