Damien's Contribution
Time Freeze » Devlog
Role: Artist
I was in charge with the art aspect of the game. I built off the white box outline and created the map. I used online assets from the unity asset store to help decrease the amount of work I had to do.
3D Model:
I went into Maya and created some glacier models for the game. I put material colors on them, then exported the models to the Unity build.
Particle Effects:
I created a portal asset from Unity's particle system. The snow was also created from the particle system built in Unity.
Overall:
I was please how I got the level looking at the end of the deadline. Every single ice rock I placed was important to materializing our theme of "Ice Age".
Get Time Freeze
Time Freeze
Brr...You Froze Time
Status | In development |
Authors | Damien Hernandez, Britney Luong, Madeline Fisher Games and Prototypes |
Genre | Platformer |
Tags | ice-age, Time Travel |
More posts
- Maddy Fisher ContributionsApr 29, 2020
- Britney Luong ContributionsApr 29, 2020
- Whitebox SceneApr 27, 2020
- Portal and Snow Particle EffectsApr 27, 2020
- Material and TextureApr 26, 2020
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