Maddy Fisher Contributions
Time Freeze » Devlog
Role in Project : Scripter
Things I Contributed:
First Person Player Controller :
- I made my own First person Controller for this project. The player can move around, jump and rotate the player based on where they move the mouse with MouseLook. I made my own controller because it was hard trying to implement code changes into the Unity default FPS controller. It was a lot easier for me just to go in and create my own values so I knew what was going on.
Power-ups:
- I added 3 power-ups to this Level. Jump boost gives the player the chance to double jump for a specific amount of time, Run Boost gives the player a chance to move faster , and Health Boost gives the player the chance to gain a little extra life. They are on timers so the powers do not stay with the player for more than a set amount of seconds.
Penguin Damage and Player Restart:
- So I added the Penguin enemies movement and damage. Each time the player gets too close to a penguin the penguin will take 1/5 of the players health. The player must get away before they run out of health or they have to restart the level.
Penguin Movement:
- The Penguins move on NavMesh Component. Each Penguin can only walk on the platform they are originally placed on. They do move to one waypoint. I was having trouble with their movement so it doesn't work in the most ideal way. If I would have had more time on this project I definitely would have made the penguins look nicer and move a little better. However they do chase the player when the player goes in their line of sight, so I'm glad the basic functionality works for the prototype.
Get Time Freeze
Time Freeze
Brr...You Froze Time
Status | In development |
Authors | Damien Hernandez, Britney Luong, Madeline Fisher Games and Prototypes |
Genre | Platformer |
Tags | ice-age, Time Travel |
More posts
- Damien's ContributionMay 05, 2020
- Britney Luong ContributionsApr 29, 2020
- Whitebox SceneApr 27, 2020
- Portal and Snow Particle EffectsApr 27, 2020
- Material and TextureApr 26, 2020
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